Why do you think your and Sony's approach has been better received?** **Both seem similar to what Microsoft was originally proposing with Xbox One before the community soundly rejected it. I'm excited that everyone seems to be agreeing it's the way forward. They are different in the sense that ours ours allows you to have someone play as your co-op partner whereas theirs is all about 'hotseat' multiplayer. Is that a test drive for Sony?Īctually, we had the idea a long time ago and we found a great relationship with Sony, where they wanted to do it and it fit their philosophy on what they wanted to do. You announced a similar feature for Far Cry 4 a few months earlier. One of Sony's big announcements recently has been its game sharing feature. It is surprising and then maybe not so much at the same time. We were talking about a co-op character to physicalise that, someone to bring into your game to blow up stuff for no reason with. It is a bit funny but when you think of Far Cry, its whole do-what-you-want thing is his modus operandi, so it fits. Were you surprised that he took off in popularity?** **You've also been showing the new DLC missions featuringįar Cry 3. It's more a sub-genre than the same sort of game. Why you're doing it is completely different. Occasionally there are similar loops like exploring to unlock more content, but they're very superficial. Here we have a first person shooter.Įven though they're both open-world, I think that's just a box that they're in.
In Assassin's Creed, it's a historical fantasy and it's a third person close-combat focussed game. I don't think so, as long as the core of what you're doing is different and the fantasy is different. Do you think there's a risk of player fatigue?** Watch_Dogs, Ubisoft's done a lot of open-world games. I think that's the direction the games are heading. The cutscenes and the big set pieces are starting to evaporate. So you follow that through to its logical conclusion and it is "be who you want and make up your own story". If you look at the DNA of Far Cry, what it's about is allowing people to do what they want and be who they want. Would you be hypothetically open to a female protagonist for Far Cry 5? We don't always get it right and there's always room for improvement, and I think negative headlines just get more clicks. Ubisoft is pretty good at diversity, in general. The last game I worked on was Assassin's Creed 3 and we had a Native American hero. Is it odd that more hasn't been made of the fact that you're putting out a game with a non-white protagonist?
Your main character, Ajay - after E3, Ubisoft received criticism over diversity in Assassin's Creed.